Title theme on Spotify when?
Honestly it is a beat.
Log in with itch.io to leave a comment.
Title theme on Spotify when?
Honestly it is a beat.
Personally, I find some of the upgrades to actually be the opposite of helpful. I picked up the orbital upgrade, but my bullets don't go as far as a result and aiming is made pointless. It actually made the game harder. Aside from my problems with the upgrades, this is a great game.
I would buy this game if I could, but I'm poor and I only own a chromebook so I wouldn't be able to run it anyways. Still, keep up the amazing work!
Love this so much, I'm definitely buying the Steam version.
Do I not get like for free or even a discount for helping bug test it or helping out ;w;
so much has cranged from the last time i played from new powers and new looks when picking up notebord powers love it
Glad you like it. We have added a ton more to the Steam version
I think it is a very good game but Im not so good and I always just get to the 2nd Level Boss and not more. So the higher levels have no use for me and I think it would be good if there would be a easy, middle and hard mode.
Love the game but what use do upgraded note modifiers do? (The ones you find in upgrade rooms) to they make the weapon shoot more projectiles or make the attack stronger?
I don't get it? Not really sure what I'm supposed to be doing. Got to the 1st boss and couldn't do anything against him.
Are you collecting the white squares and posting them on your song in the bottom left to shoot? You also have to press "space bar" to dodge lasers and bullets.
i dont think you played the tutorial
I think it is hart to understand i did it also wrong for a long time. The black pieces of the boss is armor and you can only damage him if you shoot at the 4 red balls or the eye. Maybe Wolly is making that to better in the steam version I hope.
and it is a very hard game
eh, pretty easy to see that when you shoot the black nothing happens, and when you shoot the bosses red weak points there is slight screen shake and a visual notifier that you dealt damage in the form of the boss flashing.
I think it is hart to understand i did it also wrong for a long time. The black pieces of the boss is armor and you can only damage him if you shoot at the 4 red balls or the eye. Maybe Wolly is making that to better in the steam version.
I think woolly should make what they want, and if it ends up being difficult so be it.
Yes but not all people are big brains like you lol and the point is just that f you have played a game over 100 times and just have seen two levels it becames a bit boring...
This demo hasn't been updated since August. The Steam version has 4 levels and a ton more items and abilities. We are updating the Steam version 2-3 times a month and have a ton more planned for it. This itch.io version is just a demo to try and get players interested in buying the full game.
hey, its been a while but i wanted to apologize for being confrontational.
there was one time i couldent go right when i tried left it went through the wall and i couldent go back if this happens rooms dont trigger when you enter and you still take damage from the enimies but they wont target you they will just run around
(edit) it was weird
The competitive mode and the 3rd level are missing.
Yah that was on purpose. Competitive and the third level will be in the full Steam release coming August 14
It crashes my browser when I run it :(
absolutely LOVE bullet hell games
this is cool!  THIS GAME IS ABSOTOOTLY AMAZEBALLS
Glad you like it! We have lots of great updates planned for Early Access.
also, what do the music notes (not the blocks) do other than change the sound?
They are audio cosmetics. Changing the sound is their only purpose aside from the purple missiles that you shoot when you collect them.
if they had very small changes it would make them rewarding to pick up, i appreciate that they change the sound, but other than the occasional life saving burst they really feel underwhelming
what is new in 5.7?
when i saw gameplay of this on Alpha Beta Gamer's channel along with another youtuber who did and still might be doing videos on this game, i figured i'd give it a shot since it looked fun and see how far i could get.
i didn't anticipate to reach floor 8 though.
aside from that unexpected achievement, this is really good! i am curious on what makes blue-colored enemies different though. i can tell green enemies go faster (i think) and yellow enemies seem to shoot/cooldown faster, with purple enemies splitting into three smaller ones, but the blue ones i'm not entirely sure. do they have more health or something?
Close! Blue elites have more health and are larger and shoot larger projectiles. Green elites move faster and shoot faster projectiles. Yellow elites don't give off any light (we may rework that one later). Purples do indeed split into 3 smaller versions of the same enemy when you destroy them.
gatling plus full yellows is still my favorite I AM THE SUN
i literally get the same two or three powerups every time and have not gotten gatling in a long while
lol havent played in awhile didnt expect mr floor 1 boss to go MOBILE
I don't know if it's intended or not but you can see if the next room you'll enter is going to be a normal,a mini boss or a boss room if you aim green shoots to the door ways on the sides.
I feel like the shield is due for a rework. How i think it could be changed is instead of having 4 little balls float around you, have 4 quarters of a circle floating around you. That way you're actually protected from a bullet instead of you dodging a shot but your shield gets hit and is removed, not fair on the player. The shield should regen one quarter only if the play does not get hit during the room. That way players who dodge shots are rewarded and players cannot just hide behind the shield constantly.
wow that seems really unfair to us cowards
i cant wait until we get beat blast beta
I really like this game but i think it would be better with a sandbox mode.
You can change what weapons/upgrades you have, spawn enemies for practice, etc it would make the game a lot better for new players.
I like everything in the new update, except the removal of the gatling SFX, I hope you will make that togglable, because now I can only see the gatling but not hear it in the music. For me it added something to the game's premise of building one's own soundtrack.
edit: the sound you get when you get an upgrade is random, so its not the first upgrade. one of the kick SFX and one of the bass guitar SFX you have are too loud, go through them and fix pls
when you get the first upgrade for the bass drum, the sound is really loud
I cant believe it... i beat the first boss...
I have a few things to say.
First, you should add an easy mode which gives the player 5 health at the start.
Second, I encountered a bug. I don't know how to explain this very well, but I dashed, and then AFTER I WAS DONE DASHING, I went through the laser without taking damage.
Third, the description for the heart in the shop is "Takes a LICKING." I am pretty sure that it is supposed to say liking.
Thanks for making this, it's one of my favorite games of all time!
Congrats! Yah the dodge is suppose to do that. Use it to avoid lasers and bullets by timing the dodge at the right time.
But dashisg was over when I went through
it is made that way to make the game more forgiving. Don't complain about a mechanic that helps the player and makes the game more fun.
Ok, now i'm think in a thing, you added other game mode, so that means that we need to have a 'Menu' button in the defeat screen.
I just realized this cause i lose and wanted to back to menu
Hello again! New notes:
- New sfx and music is great!
- Level counter :DDDD
- The actual beat is in the middle of the column in the sequencer..? I feel like it was at the very left of each column before. With it in the middle it feels like the music is dragging or the sequencer bar is rushing. Very minor gripe.
- Different door texture for the boss room, very nice.
- Power-ups now at the beginning of the sequencer! Thank you!
- No mini speed boost from the top line of the sequencer too, nice to be more consistent
- Warning circle for the bugs instead of just a shadow is very helpful
- The splitshot sounds a bit too similar to the damage taken sound, keep thinking I took damage when I didn't
- Third boss is great!
- Eye boss looks pISSEd second time round, love it
- Strange visual bug that happened once where the bug mini-boss' bullets didn't have the overlay geometric texture, just the red glow underneath
- Changing the texture of the ball is pretty cool
- Homing bullets and spiral bullets don't play well together
That's all for now! I'll play deeper into the game when I got the time, but I gotta sleep now. Good work!
Hey thanks for the feedback. Glad you like the updates. We are aware of those bugs and are working on them. Lots more to come!
Keep up the good work!
I used to play this game quite a bit ago. The new stuff impletmented such as the 3rd boss and the Compete option giving a new aspect to the game is awesome! I'll definitivly play on the steam release.
Also, i'm on chrome w/ bad RAM and i have no lag or input lag. Nicely done!
For some reason when I'm playing this demo on Brave, it stops loading and sends an error, but when I try to play it on Edge, the mouse cursor is not visible!
I got a bug where enemies are inside of the wall. This made it impossible to move on. Maybe the rooms could open automatically if you take too long.
We're sorry that happened! We were pretty sure it that bug had been resolved. Do you remember which level you were on?
Pleas change your seeding technique.
It's quite frustrating, that even with the same seed the room positin changes sometimes in the new compete mode. Either the room positioning changes always a little or it's the howl time the same!
Otherwise the game is realy good. I realy like it!!
Thanks for your feedback. Yah based off your health and how much money you have the game will spawn different things to help out the player. For instance if you have below 50$ it wont spawn a store. But we are still working on making it better.
can you please tone down the difficulty and ramp up the drops just a TEENSY bit?
not a lot, just make it like, a 28/50 chance?
The new game art is weird. I liked the old one.
My PC can't load it normally, chrome doesn't respond after ≈80% of loading
Chrome and Vivaldi are known to have some issues. We recommend Mozilla Firefox, but Internet Edge and Safari also play it well.
It would be nice if you could save your world progress instead of having to restart every time. Not each room, but each world.
Constant input lag on Chrome. On Firefox it's not constant, it just suddenly lags especially when there's many sprites (and you die).
Very cool game though, I hope that can be fixed.