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Another Bug (i think its not intentional) but when i put a purple note in the 3 spot it every other measure it sounds weird and not like the other notes, even if u have different styles on if you understand what im saying

Edit: another bug I found and ik it is because i went into the room where its like:

<-Shop  (down)  Boss ->

              Mini boss

And i went down to mini boss but after i cleared the room i realized that it was just normal enemies and no mini boss spawned so I didn't get a reward :( 

that one is intentional, was experimenting with different sound patterns with that one.

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Ik this run isnt much seeing the other peoples runs but im proud of it so im still gonna flex on all you >:3 

And its the farthest i've gotten so yeh. Gatling with the spinning shot bro you can like 2 shot mini bosses. But got ambushed with the lasers, I just wish there was a little delay on those laser dudes cause im like the sweating guy meme during that lol if you've seen the meme. xd sorry, I just can't stop talking about how much I love this game!!


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Awesome! nice job. Yah those lasers are a pain right now, we will eventually add a delay so your not sniped as soon as you enter a room.

You have better english than me and i'm from the U.S and you said u were from russia, ur getting better thats all im sayin

hahaha, im not from Russia. We had some Russian comments so I used google translate to talk to them. English is my one and only language. lol

ohhhhhhhhhh im dumb mb XD sorry!

A tip on those lasers is that to let them lock on you and dash the hell out of there and then kill those star wars ship( forgot the name of the ship of the Empire

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I feel fulfilled, I finished the game about 5 times but I was bored because it kept repeating itself over and over again (obviously because it is in development) but it was fun (not shown in the image but it had like 600 money and 6 hearts)


bruh i cant get past lvl 2 how do u do it?!?

i once was able to loop in the game

Hype, nice one! More content coming.

What do you think of the snipers in level 3?

Which ones are the snipers?

The long range laser shooting enemies that show up near the end of level 3.

I think they add a good thing to the game, my only problem is that they are sometimes too many, otherwise GREAT enemy.

There a great enemy that really makes you have to continue moving and prioritise witch enemy's to take down first .

Honestly i believe they're kindof hard to dodge, but with a little bit of training you easily get used to it: It sticks perfectly with the current difficulty of the game.

GG, was fun but i think gatling gun needs to be buffed a bit, i had max damage with heavy bullets and barrage V and yet with gatling gun (and all notes maxed out) i still barely did any damage. (not shown in image)

HOW DID U GET SO MUCH STUFF ON FLOOR 3?!? you can see my run how the heck did u do that. >;/ no fair xD

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once you beat the first 3 levels the game repeats, so they are probably on level 9 or higher

ok so ive found a total of one easter egg, a relativity simple infinite money trick, and im curious if there a more. if you know, don't tell me how to get it, just give me a hint.

There are easter eggs?

No idea how to get it, but the first boss has something special occasionally...

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Can Spiral Bullets be reworked? When I see it, I actively avoid it. It forces you to play really close to your enemies where dodging is really difficult.

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I agree. Spiral Bullets don't really act as an upgrade, they're rather a nuisance.

Green notes increase the range and speed of your bullets, so greens make Spiral Shot a whole lot better!

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But it still caps your range a ton. Also, walls make your bullets disappear making dealing with enemies stupidly difficult near a wall. If I had a blue and a green in a column, I would be able to shoot about 1.5 screen radii. If I had Spiral Bullets, it would be about 0.3 screen radii. I agree with Everess here, they are a nuisance. My proposed change would be to make them like Orbital Bullets in Enter the Gungeon. Orbital Bullets in EtG makes bullets that despawn or hit a wall orbit you for a time, passing through walls.

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I suggest the line where the spiral bullets will revolve, will depend on where the cursor is. But it must have a maximum range so it won't get too far. The problem with it is when the room is too narrow, it just goes to the wall and disappear

Cool game! It could be nice if the drops were less random (unless I'm dumb, and they aren't), but more based on combos, damage, performance... etc.

Also, with all the comments here, how the hell are you so good??! I can barely reach level 2, and I don't have huge amounts of boosts.

all in all this is a great game and i cant wait for the full release!

Any1 know how to get more fps? I truly enjoy this game, but sometimes the fps just drops down drastically even though theres nothing except my avatar on the screen...

Are you playing on the web browser Fire Fox? I find it plays best on that.

I vibe to the title screen music

If you have to echo skill then you will be able to shoot through walls, for some reason this also makes you shots ignore the affects of barrage

Oof, that's a new on.  We'll add that to the list of bugs to address ASAP

at the end of the download my Google freezes and i cant play this game(

So, i was going upwards along a wall, then my controls suddenly became inversed which was weird, but weirder still was the fact that walls no longer meant anything to me allowing me to go straight through them, 

Anther bug here,  one of the purple bugs that splits into three when killed ended up partially inside of a wall and when it died one of the bugs is completely inside and unable to move trapping me in the room with just it. 

Thanks for the bug report.  This is fixed internally and will be in the next build.

not sure if this is intentional but riot shield projectiles also block the players projectiles 

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sorry for bad quality. Went into a mini boss fight room and the mini boss had the normal rotating lasers, but a second pair of lasers were stagnant and didn't move. Also loving this game and cant wait to see it on steam!

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Thanks for the bug report.  This should be fixed in our next build!

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Encountered a small glitch where if you shoot a powermine and an enemy comes close enough to activate it the powermine just slides of into the distance.

What exactly is the golden portal that sometimes appears after the first boss, when i first played i got it twice in a row and now i have never seen it again, is there some requirement to activate it or is it completely random chance?

?

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while i was playing yesterday after i defeated the first boss a golden portal appeared and took me to a place that had several different power ups in each different room, the first time i went through five or six rooms before ending up at the start of floor two and the second time i only went through two . (also n is a nice key to press)

When it releases on Steam, will there be a MacOS version available?

Yah i think so, maybe not right at launch but at some point in early access. Just 2 of us working on it so it will take some time.

Also idk if this is intetional  but sometimes when u dash it skips a beat and doesn't fire.

yah thats intentional, a small trade off for being invincible

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gotcha

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bug report: hey while i was playing i went into a room and it was a normal enemy room then it suddenly changed to a mini boss but the lasers are on but nothing is in the room so i had to restart. And a bit after that I was playing the whole map disappered like I could moved but all the walls were gone and all the enemies were gone. and this all when i entered a room

 

Hmm, okay thats a new one. Thanks for letting us know, we will look into it.

Np! idk if ur one person or three but i just want to let you know that you/you guys inspire me cause this seems pretty cool and that you made it with unity means I can also make a game this cool! Also ik rn is kinda hard to patch things rn due to quarantine but ty for making this game. <3 much love and many blessing to you/you guys(ok i'll stop xD) 

Thanks for the kind words! Good luck with your games, you can do it! Its mostly 2 of us right now, but only one person is handling the code. Glad we can entertain people in isolation!

Can something be done about the audio? A lot of the time it is kinda glitchy. Like random hissing and popping a lot.

Hey there, this appears to be a WebGL limitation  when dealing with a bunch of sounds layered on top of one another.   The application release going out to Steam will not have this problem.  We are looking into solutions for the WebGL demo but haven't come up with anything yet.

Ok, I understand.

I may be being stupid but what do those arrows next to row of notes do. Is it just a visual thing to light the row up?

Making this feature more clear is on our to-do list.  Clicking on those arrows will cycle through the sound/instrument types you've collected for that row.  You'll notice that colours' sounds will change after you press it.

What? Wow! that was actually one of my suggestions, i didn't know that and i wish i did sooner. that's cool!

Please make mobile version. That would  make more people to play this game.

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Small thing I noticed is that I can stay in a corner and snakes can't get me.

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Something I would like to see in this game is a menu option when I die and then a shop in the menu that can make game play easier. The currency could be points. One points is awarded for each boss defeated. I think that would give a reason to go into a boss room from a choice room. And here is two important things I think that could be bought in the shop.

+1 note when you start

+1% drop chance of notes

I suggest allowing the player to change / choose which sound is played with each color, cuz for someone like me who likes the bass more but don't use the purple note that often, just ruins the music for me, so that will be very great if it got released with the full version

After picking up a new tone for a note you can press the double arrow to change through sounds you have picked up, not positive if that's what you mean but if it is I hope this helps.

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If you use power mines on the second floor boss when the random bugs the boss throws everywhere (not the line attack thing) collide with the power mines they don't explode but get pushed back. i don't know if it's a feature but the power mines glitch when being pushed back so i assume it isn't

(also side note for the first boss is there a certain way his eye laser attack goes? he aims it directly at you and i don't think there's a warning to which way it goes so i always get hit because my reaction time sucks)

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haha yah its happened to me 2. Its on the list to fix. The second stage laser always goes counter clock wise.

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Daily comment of a guy who likes this game:
Still an awesome game and can make an hour feel like it's nothing.
Also great job on the mobs, the fact that they "upgrade" when you get past floor 3 gives more durability to the game and makes it sortof more complete, since it's just made so well!
Got a few glitches!
First of all, something that's not really a bug but that the WebGL engine doesn't support: Gatling gun, turrets, with a purple note on the turrets. When they start shooting the game starts lagging a lot, probably due to the amount of particles/lights it creates.

Something else i've seen in other comments before is a problem with the Heavy Bullets: Whenever you're stuck to a wall with this upgrade, no matter where you shoot, the bullets alwways touch the wall, preventing you from firing.

I also got something weird while fighting the boss on floor 5, for some reason his insect swarm pattern (when sudden lines appear) didn't seem to collide with me. I have two ideas about this: Either this pattern is glitched due to the amount of floors, or it's because when you dash right at the good time you get some invicibility, but the way it's done makes it that this pattern goes away fast enough for it to just.. Not touch you.

Last thing i found is the trigger zone to start a room. If you don't go deep enough in any room, you can't hurt enemies: Problem is they can hurt you... I started going into a room, a snake passed by so i recoiled while shooting thinking i would kill it, then died after realising that the room didn't trigger and i couldn't hurt the mobs yet.

Here's what i found for today! Hope i can help, and remember that you game is awesome. :)

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Awesome thanks for the feedback, the first 2 issues should be fixed in a build we are uploading later today. We will look into the other things mentioned. Thanks again!

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This is one of the best games I've ever played

but could you make the hitboxes for the second boss's line attack a bit smaller

Every now and then, for some unknown reason, coins will drop but when they move towards you, the sprites stay and don't disappear, and become mere images. They disappear after some time, but not instantly.

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This game was really fun, can't wait till steam release.

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If you have the heavy shots upgrade, shooting pressed against a wall will hit the wall before going forward. It can become a bit hard to manage during mini bosses, but otherwise it's not a huge issue

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hmmm so can't take a screenshot but uuhhh walked into mini boss room and he had 4 lasers as to the usual 2. Extra lasers started parallel to his normal ones and didn't rotate. Sorry that I can't provide a screenshot.

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 like this? I tried testing to see if the extra ones did damage and I am fairly certain they did.

Also the extra ones didn't go away after I killed it and still dealt damage.

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- so far, i've reached lvl 5 and from my experience the hardest lvl was lvl 2 (the bees lvl) which also appeared in lvl 5 and i died from that. Just something to note if you're thinking of arranging the levels order by difficulty.

I've been using mostly blue notes with Blink, (the sniper item), Barrage & the "Power Mine", and i noticed when the mine is set on the ground and an enemy gets close to it, it actually goes towards it like if it's a homing mine (and i wasn't using the homing Item), so i don't know if that's a feature because i had lvl 3 Power Mine, or just a bug.

- and a suggestion: can you make the room before every boss a shop so that we can be fully prepared for them, because sometimes RNG doesn't treat me well and i don't find any shops or loots, and usually face the boss unprepared.
.
I like where this game is going, and i actually did the survey (that for some reason i can only do it once) and i gave alot of suggestions in it; one of them was to make a unique currency that drops only from bosses that makes you buy bonuses or/and advantages for the remaining of your games from the start. and another was to make the dodges timed with the beat, and not every beat but just the interval of 4 beats, and if he misses, he will dodge but won't fire bullets for the next beat or 2 beats. I hope you read and considered these and the other suggestions in that survey.

is there a reason everything is set up so that the last beat of the ui is the first in the melody?

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Trying to find all the good ol' secrets but I'm to dumb to find any but the money button :P

Money button you say? Secrets? Well now I know gotta play more!

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Before you read this you need to understand i am in no way trying to be any kind of way towards you, i found this game at 1pm today and have been playing nonstop since then (i just stopped and its 10:12pm). This game is great, its clear you have put effort in and care about your work, it shows through in the quality of a game i saw you saying you were still going to be working on for two years!! I love this game and would buy it as is, however, that is not to say it couldn't be improved. So...

I have a some suggestions: 

You may not know but the game has controller compatibility, the controls for those are not great, so if we could map our own controls, that we be awesome.

if the yellow alone synergised with more powers, that would be very fun to see.\

The green is useless by itself, i would love to see something like being able to run through people to damage them (i know this is already a power, but its frankly not worth the cost so i never use it), or maybe you leave a trail that does damage. adding synergies to green that are better than just speeding up the bullets would also make it feel worth putting points into.

People keep suggesting different colors, but a bpm up (not a huge one, but still) would be great. maybe it sells in the shop for 50$ and increases bpm by 5%(and it stacks)

Speaking of different colors, finishing off the rainbow with red and orange would be great, maybe a weak homing (it barely homes, nothing crazy) or ricochet for orange and a boomerang shot or piercing for red (it goes out and comes back in a straight line)

For later in development, you could do something like binding of Isaac for the shops, being able to donate coins to upgrade shops (increase number of items sold) for later playthroughs. 

And finally, if you made it so that the special shot you can only use for the final slot usable for every slot, or even every other slot, it would make this game way more re-playable.

Thank you for listening, you guys are great and I will be here watching this game progress and grow knowing that it is certainly in the right hands. 

NOOO< THE SECRET MODES WERE REMOVED!

what do you mean?

just saw a melee build here:


i don't mind the corruption sound. it makes me feel that i have done something even the game didn't expect me to do.

for the melee build being op, how about making the combo attack alternate between bars? i.e. for one bar activate activate the combo and deal constant damage and invincible and sorts, and on the next bar return to a more vulnerable state, and then back to "i haz the powaa!" mode

also, to balance melee being so op in the early game, you should put more shooting enemies once the player gets 8 notes to play. these shooting enemies should pierce the melee blob so that the player need to move around to dodge them

the sound happens any time you use the eight across the board and the boss uses the bullet hell attack

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its because the program cant load all the sounds at once, so it sound fucked up

This seems to be WebGL specific.  We are looking into a solution for those sound issues for the web demo, but can assure you that the Steam release will not have the same problem.

yea and i don't mind that when i am using a crappy speaker (i also tried headphone and it destroyed my ears). 

first of all yes please fix the problem. a way to this is to use some kind of sound priorities (idk if unity sound assets already provided this function)

second is that this kind of corrupted sound is fun and gives me power. perhaps recreate something electric and corrupted after you fix this bug :)

(ok i am asking for too much again... i ll see myself out for a while)

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