Stat upgrade: +1 option in shops and after bosses.
Stat upgrade: Notes drop more often
Side point: Can you remove the instrument loot room? I usually play with the sound off so I HATE it when I get that room. You could make the instruments do something though...
Also, if you have different characters, can you add the option to unlock stat upgrades and have one with you when you go in? Also, an option to make a defult layout at the start would be nice. Another thing: How about a really weak character who comes with A TON OF MONEY.
Warning: this is very long BUT I split individual ideas into paragraphs for your convenience.
Can you add a little line with a dot at the end that shows you where you will be if you dash? This would help a lot as the first boss wouldn't kill me as often in round 1. I'm good at this game... but only once I get past boss 1. That's the hardest part, believe it or not.
Also, how about there's a dash column where if you put notes in there it will upgrade the dash. (green=farther dash, blue = mini comet, yellow = small explosion after each dash, and purple makes you invulnerable after a dash for a second or 2 OR lowers dash cooldown.) This custom dash would make a 'Thump' Noise.
Can you add characters with different BPM, ATK, HP, amounts of columns, different colors (like instead of green yellow blue purple, they would have that double shot, fire yellow and blue.), starting notes? I would understand if you didn't put it in the browser version, but the full version NEADS THIS.
Can the vannila green PLEASE BE SPEED? We want speed back! I always use it!
Okay, so note color: Red. It would shoot like a sword out on your right front, than rotate like the 1st boss's laser, only it would be a sword? Purple would do swords all around you, blue would deal more damage and make it wider, green would make it longer, and it yellow would make a big explosion in front of you.
Challenge mode: Notes are dual-colored instead of white and can only be put in one of those 2 rows. You can also use these in the real game as a bonus drop that are upgraded notes, maybe even single colored.
So I've been playing this game in my freetime, and I've NEVER encountered this. But I was trying to do a run, and I'd just killed the first boss and he dropped this yellow black hole and I was taken to this world where every room was loot, and I had like six hearts! I dont know if that's something that's not supposed to happen, or if its just really rare, but I've never gotten it to happen again.
The main menu music is phenomenal, I hope you guys don't change it in later builds.
I'd also like to ask if you can add a level system. It doesn't need to amount to anything. Just to keep track of score, so more of a score system I guess.
Thanks for nice comments, glad you like it. There is a level counter after you beat the first boss. Make sure you dodge into the bosses lasers. you are invincible when you dodge :)
You could add a rare enemy that spawns and drops lots of currency or a note but avoids the player and will disappear after a certain amount of time, this would mean that you have to risk getting past all the other enemies to get the reward
As a electronic music producer, I would love to see a game mode with the BPM vamped up - most likely an expert or hard mode! I love listening to the cool beats I end up making in this game, but the rhythm seems a bit sluggish, so I think a hard mode with stronger enemies and more difficult bosses (and of course, a faster beat, maybe 128BPM?) would be a great addition to the game!
Overall, I think this game is amazing and very unique. Your game has a lot of potential and could be a future banger!
Thanks for the feedback! We will be doing some things with the bpm soon that will hopefully blow you away. lol. Dropping the bpm and raising it for different rooms to give the game some varied pace.
it will be good if you add sandbox mode have unlimited money and all notes but health is the same. The sandbox mode will be a good feature beacuse the pros can learn about combos and weapons.
Tully it wont be very hard, first they using unity i am know it and it not really hard to do, also it could use the feature of host and join, cause the game will come on steam
Just curious, what exactly does the blink item do? If dodging makes you invulnerable for a certain time and moves you to a certain distance, which is the only two factor that probably matters, what's the benefit of equipping the blink item if it affects neither of these?
Kind of the same thing goes for turret. It ends up hitting unwanted targets or miss (both the turret missing or mis-timing due to delay), and the contribution in overall dps is probably lower than not equipping at all. I certainly preferred the previous version of shooting 3 times with lower damage.
Also, I think it would be nice if the hexagonal/diamond/circular items appeared at the end of boss fights as well. Not as frequently as the square items though.
That was on another build, only accessible by joining the discord. However today we just uploaded a new test build to the discord that has those tools removed so we can see how difficult the new boss we just added in is. Come join the discord if you wana try it out! (link above)
i was playing i was doing pretty well with like 12 notes in world 1 and bam phased through the wall and the enemies followed me inside the wall. i died im sad
I am back once again, and this time I actually counted. Decided to stop at good ol' stage 69. Got a few more notes here:
The fov is a bit too small. Combined with the fact that not all enemies glow, it sometimes makes it hard to avoid things like the snakes that come right at you out of nowhere. I think it would be good to increase the fov size, or at least make all the enemies glow.
On the bug stage, it felt a lot more rare to get one of those 4 way split rooms that lets you choose which room to go to (like the shop or boss).
The snakes can hit you before you get far enough into a room for the door to close.
Sometimes there can be a big crowd of enemies directly in front of the door which is a bit inconvenient.
There's a small visual glitch in the sequencer when going into full screen mode. You can see it in the screenshot above, where one of the columns stays permanently Thicc™. It happens to whichever column is currently Thicc™ when you go into full screen.
The barrier passive can shield you from taking damage from the bug boss' second attack with the columns of bugs. Not sure if this is intentional or not.
When you start getting a ton of bullets on screen like with the setup I have up there, it sometimes makes it difficult to see your character while moving around and shooting in close quarters.
Enemy bullets can be hard to see over your own attack since they both glow to the same white. It might be good to pull the red bullets to the top layer so you can see it over your attack, but there's probably a better solution than that.
[edit] A pause menu would be very nice.
Anyways, that's all I can remember for now, I'll edit this comment if I think of anything later.
Awesome job getting that high! Our latest discord build has resolved some of these. We will be putting it live after the discord members have given it a nice test run.
There is a pause menu tied to the Esc key but on the web demo, it exits fullscreen the first time to you press it. Pressing Esc again while not in fullscreen will pause the game.
Does a dash key exist near the arrows? It's not practical to use the dash while moving with the arrow keys. If this key dosen't exist, can you please add one?
Bug Report: Sometimes when I kill an enemy and it drops coins, I can pick the majority of them up, but can't pick up 1 or 2, and they eventually despawn. This has happened to me multiple times.
I found a visual bug with the note collection at the beginning of a new game. I'm guessing when you click on the notes faster than the menu music ends after clicking play, the first note will be invisible but the others will seem oddly placed. The visual bug fixed itself though once I exited fullscreen.
If you could, try and make it so the vines in the background in the 2nd area move, it would look alot like Insanely Twisted Shadow Planet. Look it up the game has some fantastic visuals you could be inspired by!
Locked rooms that you have to play a specific sequence as a "key" to unlock the door (like in the Zelda Ocarina of Time games), the current room contains clues to the music pattern.
I see the suggestions with additional bullet types.
I think it can work, but you can only "bring with you" 4 bullet types to battle, but you have plenty more to choose from in the "load-out area", or something like that.
secret bosses? like if you have only 7 notes [2G 4P 5B 6P 7B 8YB] a text will appear at the top saying ¨the grid is not 90° and red... seems like a anomaly appeared¨ if you get to a choice room the only options are: mini-boss and ??? (??? being the secret boss). each world will have a ceartain rhythim to do in order to summon the anomaly (the hive is melle + speed (and tecknology is spread in 1 and 5))
Hello, this game is brilliant, but could you maybe lower the amount of damage the small bug swarms can do to you in level 2 (maybe make it so one has to hit you twice to take a heart) because I have had many good runs ended by one of these little demons attacking me while I am dealing with purple/black enemies.
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Stat upgrade: +1 option in shops and after bosses.
Stat upgrade: Notes drop more often
Side point: Can you remove the instrument loot room? I usually play with the sound off so I HATE it when I get that room. You could make the instruments do something though...
There was an idea, luck upgrade but was scraped
Also, if you have different characters, can you add the option to unlock stat upgrades and have one with you when you go in? Also, an option to make a defult layout at the start would be nice. Another thing: How about a really weak character who comes with A TON OF MONEY.
What if the original green were a seperate bullet type? It would no longer increase range though and would need a new color.
Warning: this is very long BUT I split individual ideas into paragraphs for your convenience.
Can you add a little line with a dot at the end that shows you where you will be if you dash? This would help a lot as the first boss wouldn't kill me as often in round 1. I'm good at this game... but only once I get past boss 1. That's the hardest part, believe it or not.
Also, how about there's a dash column where if you put notes in there it will upgrade the dash. (green=farther dash, blue = mini comet, yellow = small explosion after each dash, and purple makes you invulnerable after a dash for a second or 2 OR lowers dash cooldown.) This custom dash would make a 'Thump' Noise.
Can you add characters with different BPM, ATK, HP, amounts of columns, different colors (like instead of green yellow blue purple, they would have that double shot, fire yellow and blue.), starting notes? I would understand if you didn't put it in the browser version, but the full version NEADS THIS.
Can the vannila green PLEASE BE SPEED? We want speed back! I always use it!
Okay, so note color: Red. It would shoot like a sword out on your right front, than rotate like the 1st boss's laser, only it would be a sword? Purple would do swords all around you, blue would deal more damage and make it wider, green would make it longer, and it yellow would make a big explosion in front of you.
Challenge mode: Notes are dual-colored instead of white and can only be put in one of those 2 rows. You can also use these in the real game as a bonus drop that are upgraded notes, maybe even single colored.
Great ideas, but some wont make it in
is there any sort of cheat system, like a key bind to open a spawn menu of some sort for enemies, items, notes, etc? If not, I would love to see it.
There is a special dev version, but you need to join discord
So I've been playing this game in my freetime, and I've NEVER encountered this. But I was trying to do a run, and I'd just killed the first boss and he dropped this yellow black hole and I was taken to this world where every room was loot, and I had like six hearts! I dont know if that's something that's not supposed to happen, or if its just really rare, but I've never gotten it to happen again.
Yeah that's a rare thing that can happen sometimes
Rare thing, very rare
All I can say is, this game is really fun, and the concept keeps me hooked, and is very different than most dungeon crawlers.
Even if you don't add anymore to the game, I'd still be playing it.
I can't get past the 1st bosses laser when you destroy his(is it a he?) shield though, lol.
Oh, and I forgot to say this.
The main menu music is phenomenal, I hope you guys don't change it in later builds.
I'd also like to ask if you can add a level system. It doesn't need to amount to anything. Just to keep track of score, so more of a score system I guess.
Thanks for nice comments, glad you like it. There is a level counter after you beat the first boss. Make sure you dodge into the bosses lasers. you are invincible when you dodge :)
Okay, thanks!
I've tried dodging, but it's just too fast. I'm not complaining, it is a boss battle after all!
You can dash through, it is the only they to do that, just go into it and dash
I know, it's just hard. but, it's boss battle, it's supposed to be that way!
I think it's a robot or something? It's an it. There's no way laser shield circle people have genders.
You could add a rare enemy that spawns and drops lots of currency or a note but avoids the player and will disappear after a certain amount of time, this would mean that you have to risk getting past all the other enemies to get the reward
Wanna know something, there is a golden portal
I know and its super cool, just having it show up randomly is what made me think an enemy equivalent would also be interesting
oh ok
As a electronic music producer, I would love to see a game mode with the BPM vamped up - most likely an expert or hard mode! I love listening to the cool beats I end up making in this game, but the rhythm seems a bit sluggish, so I think a hard mode with stronger enemies and more difficult bosses (and of course, a faster beat, maybe 128BPM?) would be a great addition to the game!
Overall, I think this game is amazing and very unique. Your game has a lot of potential and could be a future banger!
Thanks for the feedback! We will be doing some things with the bpm soon that will hopefully blow you away. lol. Dropping the bpm and raising it for different rooms to give the game some varied pace.
it will be good if you add sandbox mode have unlimited money and all notes but health is the same. The sandbox mode will be a good feature beacuse the pros can learn about combos and weapons.
It'd also fun to just be able to make songs by mixing and matching powerups
yes
There is a dev version, join discord for more info
where in discord is the dev version
you in?
yeah
IDEA: make it so if you maximize a note row you get a specific upgrade for that row; example: full triple gives pierce or wave
I feel like this game would be AMAZING with multiplayer! I know that that is hard, but it would add so much value to the game!
Tully it wont be very hard, first they using unity i am know it and it not really hard to do, also it could use the feature of host and join, cause the game will come on steam
Just curious, what exactly does the blink item do? If dodging makes you invulnerable for a certain time and moves you to a certain distance, which is the only two factor that probably matters, what's the benefit of equipping the blink item if it affects neither of these?
Kind of the same thing goes for turret. It ends up hitting unwanted targets or miss (both the turret missing or mis-timing due to delay), and the contribution in overall dps is probably lower than not equipping at all. I certainly preferred the previous version of shooting 3 times with lower damage.
Also, I think it would be nice if the hexagonal/diamond/circular items appeared at the end of boss fights as well. Not as frequently as the square items though.
Well the Blink kinda helped me in situations.
The turret hitting unwanted targets happens to you, cuz it never occurred to me.
я видел как кто-то получал ноты способности и т.д как это сделать? т.к в том комментарии где вы сказали про разногласия я не нашел ссылку выше
Join discord and you will understand, there is a dev build, dont ask for links
there are a lot of bugs in this game, but pretty much all of them are on the second floor.
Good joke.
I would suggest that the final build of this game should cost around $10-$20. I hope to see this game gain popularity in the future!
I spent my notes on sentry upgrades, and I have two entire notes, and that's it
OOF
did the same thing but got to the 4th one with 1 note
Going hard
I hve been informed that there is a way to get A LOT of notes in the starting area (by pressing a key or something like that). Is that statement true?
That was on another build, only accessible by joining the discord. However today we just uploaded a new test build to the discord that has those tools removed so we can see how difficult the new boss we just added in is. Come join the discord if you wana try it out! (link above)
I have a question, how much would the game sell for?
We haven't settled on a final price yet. We can assure you it will be priced reasonably and won't include any microtransactions.
i was playing i was doing pretty well with like 12 notes in world 1 and bam phased through the wall and the enemies followed me inside the wall. i died im sad
Bah, I'm sorry to hear that. We are working on that issue!
I am back once again, and this time I actually counted. Decided to stop at good ol' stage 69. Got a few more notes here:
The fov is a bit too small. Combined with the fact that not all enemies glow, it sometimes makes it hard to avoid things like the snakes that come right at you out of nowhere. I think it would be good to increase the fov size, or at least make all the enemies glow.
On the bug stage, it felt a lot more rare to get one of those 4 way split rooms that lets you choose which room to go to (like the shop or boss).
The snakes can hit you before you get far enough into a room for the door to close.
Sometimes there can be a big crowd of enemies directly in front of the door which is a bit inconvenient.
There's a small visual glitch in the sequencer when going into full screen mode. You can see it in the screenshot above, where one of the columns stays permanently Thicc™. It happens to whichever column is currently Thicc™ when you go into full screen.
The barrier passive can shield you from taking damage from the bug boss' second attack with the columns of bugs. Not sure if this is intentional or not.
When you start getting a ton of bullets on screen like with the setup I have up there, it sometimes makes it difficult to see your character while moving around and shooting in close quarters.
Enemy bullets can be hard to see over your own attack since they both glow to the same white. It might be good to pull the red bullets to the top layer so you can see it over your attack, but there's probably a better solution than that.
[edit] A pause menu would be very nice.
Anyways, that's all I can remember for now, I'll edit this comment if I think of anything later.
Awesome job getting that high! Our latest discord build has resolved some of these. We will be putting it live after the discord members have given it a nice test run.
There is a pause menu tied to the Esc key but on the web demo, it exits fullscreen the first time to you press it. Pressing Esc again while not in fullscreen will pause the game.
Does a dash key exist near the arrows? It's not practical to use the dash while moving with the arrow keys. If this key dosen't exist, can you please add one?
Key Bindings will be included in the Steam Early Access launch.
Bug Report: Sometimes when I kill an enemy and it drops coins, I can pick the majority of them up, but can't pick up 1 or 2, and they eventually despawn. This has happened to me multiple times.
Great game though, keep it up!
coins dissapier after few seconds, you have to collect them in time. i dont think its a bug
They aren't picked up, even when I walk over them multiple times.
This is a known bug. Our discord test builds are showing that it may have been resolved. If not, we will keep hunting it down!
reporting bug: if you have sharpshooter you can destroy those 4 shield bubbles from the tunnel before entering boss room in bosses on floors 1 and 3
You can actually do it with any weapon as long as you're within range.
Thanks for the report! This has been fixed in the latest discord test build.
I discovered something about the spin shot. If you use the bouncy bullets with the spin shot weird stuff happens. so you might wanna look into that.
That was bugging us for a while too. It is fixed in the latest discord test build.
can it be free? it would be awsome if it is free
Sadly no. Game developers need to pay rent too! This demo will remain live with a limited feature set though.
aww
I found a visual bug with the note collection at the beginning of a new game. I'm guessing when you click on the notes faster than the menu music ends after clicking play, the first note will be invisible but the others will seem oddly placed. The visual bug fixed itself though once I exited fullscreen.
Interesting, we'll look into this. Thanks for the report.
would be awsome if there is shield its the same as health but it might have another use
Sort of like soul hearts in Binding of Isaac?
Ummm, enemies can clip through walls pls fix it. It's like a mini jumpscare
We have this fixed in our latest internal builds. Hopefully it will go live this weekend.
Will the game be available on mac os?
I would love to play this game but my computer is an old mac inherited from my father
Yah it will eventually be for Mac os. Maybe not right away at launch, but at some point in early access.
If you could, try and make it so the vines in the background in the 2nd area move, it would look alot like Insanely Twisted Shadow Planet. Look it up the game has some fantastic visuals you could be inspired by!
Would it be possible to add a menu for all the note sounds you collect?
(this is my 3rd or so comment but shhhh)
Locked rooms that you have to play a specific sequence as a "key" to unlock the door (like in the Zelda Ocarina of Time games), the current room contains clues to the music pattern.
shhhh keep this a secret, we have plans to do this. lol
I see the suggestions with additional bullet types.
I think it can work, but you can only "bring with you" 4 bullet types to battle, but you have plenty more to choose from in the "load-out area", or something like that.
The "annoying" part is to program the results of all the possible combinations , the amount of combinations increase exponentially.
I LOVE this idea. Many rouguelikes have multiple characters with unique traits so this could be an interesting and unique way to do that.
secret bosses? like if you have only 7 notes [2G 4P 5B 6P 7B 8YB] a text will appear at the top saying ¨the grid is not 90° and red... seems like a anomaly appeared¨ if you get to a choice room the only options are: mini-boss and ??? (??? being the secret boss). each world will have a ceartain rhythim to do in order to summon the anomaly (the hive is melle + speed (and tecknology is spread in 1 and 5))
That would be hard to find, maybe optional rooms with Even harder bosses which give really good rewards
Or like "locked rooms" that you have to play a specific sequence as a "key" to unlock the door (like in the Zelda Ocarina of Time games)
Hello, this game is brilliant, but could you maybe lower the amount of damage the small bug swarms can do to you in level 2 (maybe make it so one has to hit you twice to take a heart) because I have had many good runs ended by one of these little demons attacking me while I am dealing with purple/black enemies.
so, different health system? like tboi´s health system?
Hello im not new here played this game for weeks and i like it! though i would like a sandbox mode.
It is still in alpha...
i would reccomend a ¨build workshop¨ and a ¨sandbox mode¨
Why don't you join the discord?
Fire Bullet Concept
Here is an idea, a new note type:
Damage: 1/4 of purple bullet (will 'burn' the enemy 5 more times, same damage, not counting hit damage, will do it 1.5 sec)
Speed: 3/4 of normal speed
Amount: 1
xXnautilusXx's Idea
Awesome! you should jump into our discord channel. I'm sure everyone there would love to see these. https://discord.gg/ZcgQh4
is it possible to add a channel for suggestions please, would be easier
yah we have a feedback channel for that
I dont have permission for it, my nickname is same though