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when you get the first upgrade for the bass drum, the sound is really loud

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I cant believe it... i beat the first boss...

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I have a few things to say.


First, you should add an easy mode which gives the player 5 health at the start.


Second, I encountered a bug. I don't know how to explain this very well, but I dashed, and then AFTER I WAS DONE DASHING, I went through the laser without taking damage.


Third, the description for the heart in the shop is "Takes a LICKING." I am pretty sure that it is supposed to say liking.


Thanks for making this, it's one of my favorite games of all time!

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Congrats! Yah the dodge is suppose to do that. Use it to avoid lasers and bullets by timing the dodge at the right time.

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But dashisg was over when I went through

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it is made that way to make the game more forgiving. Don't complain about a mechanic that helps the player and makes the game more fun.

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I am not complaining, and do not think that is supposed to happen. I am just pointing out what is most likely a bug.

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oh then nevermind, yeah it kind of seems like a bug if you think about it. But it still makes the game more fun to play.

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Ok, now i'm think in a thing, you added other game mode, so that means that we need to have a 'Menu' button in the defeat screen.

I just realized this cause i lose and wanted to back to menu

(1 edit) (+1)

Yah we will get that in there.

Hello again! New notes:

- New sfx and music is great!

- Level counter :DDDD

- The actual beat is in the middle of the column in the sequencer..? I feel like it was at the very left of each column before. With it in the middle it feels like the music is dragging or the sequencer bar is rushing. Very minor gripe.

- Different door texture for the boss room, very nice.

- Power-ups now at the beginning of the sequencer! Thank you!

- No mini speed boost from the top line of the sequencer too, nice to be more consistent

- Warning circle for the bugs instead of just a shadow is very helpful

- The splitshot sounds a bit too similar to the damage taken sound, keep thinking I took damage when I didn't

- Third boss is great!

- Eye boss looks pISSEd second time round, love it

- Strange visual bug that happened once where the bug mini-boss' bullets didn't have the overlay geometric texture, just the red glow underneath

- Changing the texture of the ball is pretty cool

- Homing bullets and spiral bullets don't play well together


That's all for now! I'll play deeper into the game when I got the time, but I gotta sleep now. Good work!

Hey thanks for the feedback. Glad you like the updates. We are aware of those bugs and are working on them. Lots more to come!

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Keep up the good work!
I used to play this game quite a bit ago. The new stuff impletmented such as the 3rd boss and the Compete option giving a new aspect to the game is awesome! I'll definitivly play on the steam release. 
Also, i'm on chrome w/ bad RAM and i have no lag or input lag. Nicely done!

For some reason when I'm playing this demo on Brave, it stops loading and sends an error, but when I try to play it on Edge, the mouse cursor is not visible!

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I got a bug where enemies are inside of the wall. This made it impossible to move on. Maybe the rooms could open automatically if you take too long.

We're sorry that happened! We were pretty sure it that bug had been resolved.  Do you remember which level you were on?

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I got it on 5-2, also the purple worms seem to pretty buggy. They basically go behind the level. Pretty similar to the super mario bros 3 glitch.

Pleas change your seeding technique.

It's quite frustrating, that even with the same seed the room positin changes sometimes in the new compete mode. Either the room positioning changes always a little or it's the howl time the same!

Otherwise the game is realy good. I realy like it!!

Thanks for your feedback. Yah based off your health and how much money you have the game will spawn different things to help out the player. For instance if you have below 50$ it wont spawn a store. But we are still working on making it better.

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can you please tone down the difficulty and ramp up the drops just a TEENSY  bit?

not a lot, just make it like, a 28/50 chance?

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The new game art is weird. I liked the old one.

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My PC can't load it normally, chrome doesn't respond after ≈80% of loading

Chrome and Vivaldi are known to have some issues.  We recommend Mozilla Firefox, but Internet Edge and Safari also play it well.

oof ok, i will try

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It would be nice if you could save your world progress instead of having to restart every time. Not each room, but each world.

Constant input lag on Chrome. On Firefox it's not constant, it just suddenly lags especially when there's many sprites (and you die).

Very cool game though, I hope that can be fixed.

Hey Glad you like it. The lag issues are only on the Web version because the web player can only handle soo much stuff. Our Steam release coming soon has close to zero lag.

This game is great, 

I really like the golden portal and what it does, but maybe an animation of it forming could be implemented? Maybe something like lightning striking the ground, or maybe the portal could distort the area around it and then form.

Keep up with making this, as this game takes my mind off of the boredom of doing work during lockdown.

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Are there plans to make this multiplayer? Having like 2 or 3 people playing with you would be really awesome!

An entire row of yellow notes and minigun is op

Basically your character is exploding every 0.1 seconds

yay

bad side

you can barely see your character

Yeah, you basically turn into a walking hitbox.

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I played this game since 2.0, but stop playing it in 3.0 (i left itch.io for some time)

BUT NOW

i am ready to beat this game again, cause this game is a MASTERPIECE

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Welcome back!  We have some cool stuff coming in the next week or so.

This was surprisingly retaining despite its simple looks. The different samples were a really nice touch and imo had as much impact as the power-ups.  Would it be possible for the sample name to appear above the sequencer for a few seconds when changing samples to easier navigate between them and because it can be hard to differentiate between the samples?

I want to buy it on Steam

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Whats up Gamers, Im Back :D, just had lots of things going on but im back and here to do some beta testing bois (lol u prob forgot about me lolol its fine lol just happy to be back lol)

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Very fun!  Rhythm and music games are some of my favorites.

One time I entered a miniboss room and there was no miniboss.

they are trying to fix it right now

Why are the bugs that the 2nd boss shoot out invincible? I get that they're bullets, but it made no sense that my machine gun yellows couldn't kill them.

I don't get why the shop discount is equal to the bit boost.

the game crashed.

do i win?

You should play the most recent version.  You might get more of a challenge out of it!

WOW  new portal after the boss is crazy! I got 5 notes and big bullets from it!

(2 edits) (+2)

Here's my idea for a red note!

A secondary melee attack for you brave warriors out there! i might add more GIF's for the colored swords later!

THEY PUT IN THE GAME (Sword of...)

(2 edits)

BTW, the character is aiming north.  I made a comment on 5/6/2020 explaining this idea.

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Very cool.  Could be a power in the future!

When I see this, I feel like this should do something with deflecting enemy bullets/orbs. Just an idea.

That's a cool idea! I was thinking a sword, but that's also really cool!

I think it could increase the radius of bullets when paired with them.  like a saw or something.

like a sword

Also the new laser turrets at 3rd stage is very cool!

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I really dont understand what changes with upgrading equipments. Maybe there should be some explamination about it? Or you can change upgrades? Like, when you increase laser to 2 it will shoot one more extra laser. :)

Me too. Maybe it increases damage or range?

Each upgrade boosts the power note column's damage

Is it increased by a substantial amount or  five percent?

Is the sharpshooter passive stat supposed to not seek with heat seeking missiles passive stat equipped? Or is that a bug.

Thanks for reporting this.  We'll look into it.

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Just wow. The new visual information you guys have provided is just AMAZING. its so simple, so cute and just looks really nice. I especially love that i now hold a little minigun when i pick that upgrade up :,) it looks adorable. The new visual que for the bug boss fight is genius. love it all. 

wouldn't it be funny if you started out with random note tunes maybe? i feel like that would add to the randomness possibly.

i feel like it would be nice to have a stats UI like when we hit escape/pause (for controller) kinda like binding of Isaac style but more accurate, could possibly add colours to the upgrades in the top right maybe? Such as red for increased damage, maybe colour the magnet upgrade red and blue like a traditional magnet, green for the increased amount of bits you get, might add a bit of flavour possibly :)

another little possible addition, for the bits on the ground, maybe randomise the colour they are? dont have it like a solid colour, like a very light faded colour or something; and can the bits maybe never despawn unless we leave the room? or would that take away the rewarding feeling of being able to pick them up in such a sticky situation? Not sure just throwing some ideas up there into the sky yakno :)

Hey thanks! glad you like the updates. Hmm colored money might be pretty. Thanks for all the great ideas.

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I feel like the game got downgraded when speed boosts were removed

(1 edit) (+1)

We will be possibly introducing more speed mechanics to the game soon. That are more reliable for all play styles and that interact with enemies, bullets and music.

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Maybe on the bug boss the attack where it shows red lines that you have to avoid, maybe it should give us a little more time to move out the way? It's kinda too fast and you need more RNG than skill to dodge out of its path.

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Thanks for the feedback, yes we will be tweaking that soon.

By the way, how will you put notes in your song on the console version?

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You know what would be fun? If you added multiplayer mode. 

Co-op mode: Harmonize with your ally! You get twice as many instruments but all other drops are just as common. Player 2 would have to teleport to player 1 when he enters a new room though...

Versus mode: each  player gets 8 notes, 2 options for square upgrade, 2 options for hexagon upgrade,  2 options for diamond upgrade, and 5 options for stat upgrades (you get 3 of them though) and then battles it out!

Nice ideas, but for now it isn't planned

This is a really unique and awesome game!  I found it by watching your YouTube channel.  I really like the combination of music and battle.  I would like more bosses and mini bosses but I understand that those will be added in the full release!  I would definitely buy the full game if it isn't too expensive and I already have it wish listed.  Very promising great job!

Glad you've been enjoying it!  Definitely more to come!  Thanks for wishlisting.

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This game is awesome how it is, btw. I'm totally gonna get it on steam. Will you ever make it for console?

i dont think so, but they will add controller support

We would  very much like to port it to Switch, but that will depend upon the success of the Early Access launch on steam.

Yes! Thank You!

(1 edit)

Another thing about characters: What about a character that starts with 5 rows instead of 4? That would be awesome!

No extra notes will be added, not at least now

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